![]() ![]() If an addon has Customizer Morphs you will need to modify each morph and give it a static ID since 7.5 does not use dynamic ID's, plus if it is clothes you would need to move them to a different category since VX_Morphs do not exist in 7.5. ![]() If the addon has static morphs you will need to tie them to a latex option to get them to work.Well your gonna need to update it to make sure your converted addon can be loaded in the game unless you overwirte some other addon number which I don't suggest you do. Remember that addon that got updated here and there. You will also need to update the 7.5 scripts addon.You will need to rewrite the scripts for 7.5 which means you will need to get proper IDs for your addon to work.That said my assumption is that you have these and you are trying to convert newer addons built for VX.įor newer VX addons using the Modder.naming convention this is a lot more involved. This will work for most if not all addons with a R9.naming convention that were built for 7.5. Click to expand.I am assuming you mean convert it from a VX addon to a 7.5 addon.įor addons that were originally made for 7.5 and then converted to a zip/folder by the game you simply need to encode it back to TXX format using txx tools found in most communities. ![]()
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